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James Brisnehan
I am a video game artists who specializes in realistic and semi-realistic 3D environments and props.
Learning, practicing, and growing as a game artist has been quite a challenge, but it has also been fun and fulfilling. I am proud of how far I have come since I decided to pursue this career, and I am excited to see how far I can continue to grow, and find out what awesome game worlds I can help create in the future.
Skills
3D Skills
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3D Modeling
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3D Sculpting
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Level Building
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Texture Painting
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PBR Texturing
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Trim Texturing
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Material Authoring
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Lighting
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Rendering
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Basic Animation
2D Skills
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Digital Painting
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Photo Editing
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Graphic Design
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Video Editing
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Basic 2D Animation
Traditional Art Skills
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Drawing
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Painting
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Sculpting
Software Skills
Unreal Engine 4, Maya, Mudbox, Substance Painter, Substance Designer, Photoshop, Adobe Premiere, & Marmoset Toolbag
Education
Bachelor of Science in Game Art from Full Sail University
Graduation Date: June 7th 2013
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